" : "=">    2DADJUST";
" : =>    2DADJUST=>2D Adjust   2DFACEMAKER=>2D Face Maker   2DFREEHAND=>2D Freehand   2DHATCHING=>2D Hatching   2DLINE=>2D Line   2DLINESTYLE=>2D Line Style   2DPOLYGON=>2D Polygon   2DPOLYLINEEDIT=>2D Polyline Edit   2DRECTANGLE=>2D Rectangle   2DTEXT=>2D Text   2DTOOLSHELP=>2D Tools Help   2DY=>2D Բ   2DYH=>2D Բ   2DYJ=>2D Բ   3DDDX=>3D   ACTIVEONSELECTEDLAYERS=>Active on Selected Layers   ALLONSELECTEDLAYERS=>All on Selected Layers   ANIMATEALLIMAGES=>Animate All Images   ANIMATESELECTEDIMAGES=>Animate Selected Images   APIBZ=>API   APPLYCOLOURADJUSTMENTS=>apply colour adjustments   ARCHIVER=>Archiver   ARCS=>Arcs   BACKDEFAULTMATERIAL=>Back Default Material   BCFY=>ַ   BHTX=>պͼ   BJ=>   BJBMLKX=>༭   BJST=>༭ͼ   BJSZ=>༭   BJYX=>Բ   BMPY=>ƫ   BMSC=>ɾ   BMTSHZ=>ͽֻ   BMZX=>ֱ   BORDEREDGES=>Border Edges   BOTTOMOFCENTEROFCOMPONENT=>Bottom of center of component     BOXPLANARSHEARING=>box planar shearing   BOXROTATION=>box rotation   BOXSCALING=>box scaling   BOXSTRETCHING=>box stretching   BOXTAPERING=>box tapering   BOXTWISTING=>box twisting   BXCT=>߳ͷ   BXCX=>д   BXDD=>߶   BXMS=>ģʽ   BXQD=>   BZ=>...   CATMULLSPLINE=>Catmull Spline   CCDDIMSC=>ߴ絽dims   CENTERATTHEFRONT=>Center at the front      CENTERBEHIND=>Center behind       CENTERFROMARIGHT=>Center  from a right      CENTEROFCOMPONENT=>Center of component    CENTERONTHELEFT=>Center on the left      CGZD=>幹   CHEATSHEET=>Cheat Sheet   CJ=>   CJQT=>   CLASSICBEZIERCURVE=>Classic Bezier curve   CLEANUPGHOSTS=>Clean up Ghosts   CLONESELECTED=>Clone Selected   CLOSELOOPNICELYTOGGLEF9=>Close loop nicely (Toggle F9)   CLOSELOOPWITHLINETOGGLEF8=>Close loop with line (Toggle F8)   COLOURINSTANCESBYDEFINITONDEBUG=>Colour Instances by Definiton (Debug)   COMPONENTS=>Components   CONNECTEDBYBACKMATERIAL=>Connected By Back Material   CONNECTEDBYLAYER=>Connected By Layer   CONNECTEDBYMATERIAL=>Connected By Material   CONNECTEDCOPLANARFACES=>Connected Coplanar Faces   CONNECTEDFACESBYANGLE=>Connected Faces by Angle   CONNECTEDFACESBYAREA=>Connected Faces by Area   CONNECTEDPARALLELFACES=>Connected Parallel Faces   CONNECTEDPERPENDICULARFACES=>Connected Perpendicular Faces   CONVERTINTOCOMPONENTS=>Convert into Components   COPLANARFACES=>Coplanar Faces   COPY=>Copy   COURBETTE=>Courbette   CQTX=>ͼ   CREASESELECTION=>Crease Selection   CREASETOOL=>Crease Tool   CROWDWEBDIALOG=>crowd(webdialog)   CSGHCJ=>й滮   CSS=>Css   CUBICBEZIERCURVE=>Cubic Bezier curve   CURVES=>Curves   CXDK=>   DBX=>   DCTT=>ͼ   DKML=>Ŀ¼   DQDHZCENTRE=>뵽  - Centre   DQDHZMAX=>뵽 - Max   DQDHZMIN=>뵽 - Min   DQDLZCENTRE=>뵽 - Centre   DQDLZMAX=>뵽 - Max   DQDLZMIN=>뵽 - Min   DTBZ=>̬׽   DYLX=>   DYZC=>ز   EDGES=>Edges   EDIT=>Edit   EDITSOAPSKINRATIO=>Edit Soap Skin Ratio   EDITSUBDIVISIONPROXY=>Edit Subdivision Proxy   ENABLETOOLBAR=>Enable Toolbar   EXTRAPARAMETERSTAB=>Extra Parameters (TAB)   EXTRUDE=>Extrude   EXTRUDEEDGESBYEDGES=>Extrude Edges by Edges   EXTRUDEEDGESBYFACE=>Extrude Edges by Face   EXTRUDEEDGESBYFACES=>Extrude Edges by Faces   EXTRUDEEDGESBYLATHE=>Extrude Edges by Lathe   EXTRUDEEDGESBYLOFT=>Extrude Edges by Loft   EXTRUDEEDGESBYRAILS=>Extrude Edges by Rails   EXTRUDEEDGESBYRAILSBYFACE=>Extrude Edges by Rails by Face   EXTRUDEEDGESBYRAILSTOLATTICE=>Extrude Edges by Rails to Lattice   EXTRUDEEDGESBYVECTOR=>Extrude Edges by Vector   EXTRUDEFACE=>Extrude Face   FACES=>Faces   FACESBYAREA=>Faces by Area   FACESPERPENDICULARTOFACE=>Faces perpendicular to face   FACESTOPLANEALONGVECTOR=>Faces to plane along vector   FLKD=>׶   FREDO6ATPAYPAL=>Fredo6 at Paypal   FREEFORMFINDING=>FreeForm Finding   FREEHANDOVERVIEW=>Freehand overview   FRONTDEFAULTMATERIAL=>Front Default Material   FSPLINE=>F-Spline   FURENINPUTBOX=>fur_en(InputBox)   FURENWEBDIALOG=>fur_en(WebDialog)   FWGH=>   FXXZ=>ѡ   FZTY=>ͳһ   GBXZ=>ı߳   GENERATEGHOSTFORTHESELECTION=>Generate Ghost for the selection   GENERATESOAPBUBBLE=>Generate Soap Bubble   GENERATESOAPSKIN=>Generate Soap Skin   GETPOSITION=>Get position:    GHBX=>⻬   GLYZWT=>   GROUPS=>Groups   GROW=>Grow   GUIDENORMALTHROUGHFACE=>Guide normal through face   GUIDEPOINTS=>Guide Points   GUIDES=>Guides   GUIDESATDIVISIONS=>Guides at divisions   GUIDESATMEASUREDINTERVALS=>Guides at measured intervals   GUIDETHROUGHLINE=>Guide through line   GY=>...   GZDX=>   HDCZ=>ҶȲ   HIDDEN=>Hidden   HJXD=>߶   HQPDTGXZM=>ȡ¶ [ͨѡ]   HX=>   HXQM=>   HZCH4=>ƴ4   IMAGES=>Images   IMAGETRIMMERSIMPLIFER=>ImageTrimmer-Simplifer   INSERTCONSTRUCTIONPOINT=>Insert construction point   INSPECTCOMPARISONDEBUG=>Inspect Comparison (Debug)   INSTANCEMATERIALTOFACES=>instance material to faces   JJ=>   JMLOFT=>LOFT   JSBZ=>JS   JSDOM=>JS DOM   JSJC=>Ӵ   JTZTL=>״̬   JX=>   JXGJ=>񹤾   JXYJ=>Բ   JZCJ=>ز   JZGXSKETCHUCATION=> [Sketchucation]...   KKZT=>̨   KNIFESUBDIVIDE=>Knife Subdivide   KSXZ=>ѡ   LEFTDISTANTCORNER=>Left distant corner     LEFTNEARCORNER=>Left near corner     LHTL=>   LIBFREDO6USERMANUALENGLISHV3414SEP09PDF=>LibFredo6 User Manual - English - v3.4 - 14 Sep 09.pdf   LIBFREDO6USERMANUALFRENCHV3414SEP09PDF=>LibFredo6 User Manual - French - v3.4 - 14 Sep 09.pdf   LINEARDIMENSIONS=>Linear Dimensions   LINESPERPENDICULARTOFACES=>Lines perpendicular to faces   LISTTEXTURESINCONSOLE=>list textures in console   LJCG=>·ɹ   LKJC=>Ӵ   LLCJ=>   LOFTALONGPATH=>Loft along path   LOFTBYSPLINE=>Loft by Spline   LSX=>   LXCM=>߳   LXCQ=>߳ǽ   LXZL=>   MAKEUNIQUESELECTED=>Make_Unique Selected   MLLS=>ʷ   MOVER3=>Mover3   NBXJ=>ڲ   NGONS=>n-Gons   OPENARCHIVES=>Open Archives   OPPOSITEFACES=>Opposite Faces   OPTIONCASCADINGBOUNDINGBOX=>Option: CASCADING BOUNDING BOX   OPTIONCURRENTSTATE=>Option: CURRENT state   OPTIONSIMPLEBOUNDINGBOX=>Option: SIMPLE BOUNDING BOX   OPTIONSIMPLIFY=>Option: SIMPLIFY   OPTIONWIREFRAME=>Option: WIREFRAME   PARALLELFACES=>Parallel Faces   PASTE=>Paste   PASTEFLIPBOTH=>Paste - Flip Both   PASTEFLIPLEFTRIGHT=>Paste - Flip Left/Right   PASTEFLIPTOPBOTTOM=>Paste - Flip Top/Bottom   PERPENDICULARFACES=>Perpendicular Faces   PLANARSHEARINGFREE=>planar shearing (free)   PMTC=>   POINTPERPENDICULARTOLINEFACE=>Point perpendicular to line/face   POLYGONS=>Polygons   POLYLINE=>Polyline   POLYLINEARCCORNERS=>Polyline Arc Corners   POLYLINECHAMFER=>Polyline Chamfer   POLYLINEDIVIDER=>Polyline Divider   POLYLINEDIVIDERFORANIMATION=>Polyline Divider for Animation   POLYLINEDOGBONECORNERS=>Polyline Dog-Bone Corners   POLYLINESEGMENTOR=>Polyline Segmentor   POLYLINETBONECORNERS=>Polyline T-Bone Corners   POWERPMV0=>powerpmv0   PUNCH=>Punch   PUSHPULLFACESALONGTHEIRNORMALS=>Push-Pull faces along their normals   PUSHPULLFACESALONGVECTOR=>Push-Pull faces along vector   PXSBX=>ƽı   QCCZ=>ȥ   QHCCXS=>лߴʾ   QHDD=>ǿ   QHWBCCXS=>лıߴʾ   QHWBXS=>лıʾ   QKZT=>̨   QLDQ=>ǰ   QLQB=>ȫ   QLTXLJ=>ͼ   QPKJ=>ȫƴ   QTYY=>   QUADFACELOOPS=>Quad-face Loops   QUICKCARDBEZIERSPLINEENGLISHV12PDF=>Quickcard BezierSpline - English - v1.2.pdf   QUICKCARDBEZIERSPLINEFRENCHV12PDF=>Quickcard BezierSpline - French - v1.2.pdf   QUICKCARDBEZIERSPLINEPORTUGUESEV12PDF=>Quickcard BezierSpline - Portuguese - v1.2.pdf   QUICKCARDGHOSTCOMPENGLISHV10PDF=>Quickcard GhostComp - English - v1.0.pdf   QUICKCARDTOOLSONSURFACEENGLISHV1512SEP09PDF=>Quickcard - ToolsOnSurface - English - v1.5 - 12 Sep 09.pdf   QUICKCARDTOOLSONSURFACEFRENCHV1512SEP09PDF=>Quickcard - ToolsOnSurface - French - v1.5 - 12 Sep 09.pdf   QXSS=>ȱʡ...   RADIALBENDINGFREE=>radial bending (free)   RADIALDIMENSIONS=>Radial Dimensions   REDOPUNCH=>Redo Punch   REGLUE=>Reglue   REMEMBERUVEXPERIMENTAL=>Remember UV (Experimental!)   REMOVEALLBACKFACEMATERIALS=>remove all backface materials   REMOVEFROMALLEDGES=>remove from all edges   REMOVEFROMENTIREMODEL=>remove from entire model   REMOVEFROMFACESANDEDGES=>remove from faces and edges   REMOVEFROMSELECTION=>remove from selection   REMOVEGHOST=>Remove Ghost   REMOVESPECIFICMATERIAL=>remove specific material   REPLACESIMILAROBJECTS=>Replace Similar Objects   RESTOREUVEXPERIMENTAL=>Restore UV (Experimental!)   RHBX=>ữ   RIGHTDISTANTCORNER=>Right distant corner     RIGHTNEARCORNER=>Right near corner     ROTATIONFREE=>rotation (free)   RUBYBJQ=>Ruby༭   RUBYBRIDGE=>RubyBridge   RUBYBZ=>Ruby   RYTS=>͸   SCDL=>ɵ·   SCFGJT=>scf   SCM=>   SCNBM=>ɾڲ   SDBJQZ=>༭Ⱥ   SDBJZJ=>༭   SDDQ=>   SECTIONPLANES=>Section Planes   SELECTACTIVE=>Select Active   SELECTACTIVEFROMSAMELAYER=>Select Active from same Layer   SELECTALL=>Select All   SELECTALLFROMSAMELAYER=>Select All from same Layer   SELECTEDGELOOPS=>Select Edge Loops   SELECTIONBORDER=>Selection Border   SETFACEMEFORSELECTEDIMAGES=>Set FaceMe for Selected Images   SETFOLDERFORSELECTEDIMAGE=>Set Folder for Selected Image   SETFOLDERFROMSELECTEDIMAGETONIL=>Set Folder from Selected Image to Nil   SETTIMERFORSELECTEDIMAGES=>Set Timer for Selected Images   SETTOLERANCEDEBUG=>Set tolerance (Debug)   SJSFXZ=>ת   SKINCONTOURS=>Skin Contours   SMCZ=>˫   SMOOTHALLCONNECTED=>Smooth All Connected   SMOOTHEDGES=>Smooth Edges   SOAPSKINBUBBLEHELP=>Soap Skin & Bubble Help   SOFTEDGES=>Soft Edges   SPMF=>˫   SPWDPICK3POINTS=>˫ݶ [pick 3 Points]   SPWDTGXZDM=>ݶ [ͨѡ]   STOPALLIMAGEANIMATION=>Stop All Image Animation   STOPANIMATION=>Stop Animation   STOPSELECTEDIMAGESANIMATION=>Stop Selected Images Animation   STYY=>ͼ   SUBDIVIDEANDSMOOTH=>Subdivide and Smooth   SUBDIVIDESELECTION=>Subdivide Selection   SWITCHTOGHOST=>Switch to Ghost   SWITCHTOREAL=>Switch to Real   SWITCHTOREALRECURSIVELY=>Switch to Real recursively   SX=>   SXCCDDIMSC=>ѡߴ絽dims   SXWBDTEXTC=>ѡıtext   SZCZ=>ɾ   SZSD=>   SZSXYY=>ѡ...   SZZBG=>Z   TEXT=>Text   THSBX=>ı   TJDM=>Ӷ   TOPOFCENTEROFCOMPONENT=>Top of center of component      TTTHCZ=>TT滻   TUTORIALBEZIERSPLINEENGLISHV12PDF=>Tutorial BezierSpline - English - v1.2.pdf   TUTORIALBEZIERSPLINEWRITINGRUBYEXTENSIONENGLISHV12PDF=>Tutorial BezierSpline - Writing Ruby Extension - English - v1.2.pdf   TYSFXZ=>ͳһת   TYX=>Բ   UISETTINGS=>UI Settings   UNIFORMBSPLINE=>Uniform B-Spline   UPDATESUBSURFACE=>Update Subsurface   VERTEXMARKSTOGGLEF5=>Vertex marks (toggle F5)   WBDTEXTC=>ıtext   WHXG=>Ч   WITHOUTSURFACE=>Without Surface   WQQZ=>Ⱥ   WXRUBYBZ=>wxRuby   WXSUBZ=>wxSU   XDYJ=>ߵԲ   XFXSJX=>޸С   XGMS=>X ģʽ   XJCB=>ѡ   XJCM=>ѡ   XJSS=>   XSBX=>ʾ   XSSC=>ɫ   XSST=>ʾͼ   XSSZ=>ɫ   XSYY=>ʾӰ   XTMZ=>ѡͬ   XXYZ=>   XZFY=>ת   Y=>Բ   YBBMGJ=>һ湤   YHYD=>ƻԭ   YMSZ=>ҳ   YMXJTZ=>ҳ   YSSC=>ɫ   YX=>Բ   YX3D=>ԲΣ3㣩   YYFY=>Է...   YZBZ=>   YZQT=>   Z180D=>ת180   Z90D=>ת90   ZFTY=>ظ   ZJDG=>ι   ZJDL=>   ZJDR=>ֱӵ   ZJGM=>   ZJLX=>   ZJLZ=>   ZJPQ=>Ȫ   ZJWDTGSGD=>ܼݶ [ͨ]   ZKCJ=>鿴   ZNTL=>   ZQSU=>SU   ZTPX=>   ZXSC=>   ZXWDTGXZDM=>ݶ [ͨѡ]   ZZCJ=>ز   ZZZJ=>ת   "=" : =>    2DADJUST=>2D Adjust   2DFACEMAKER=>2D Face Maker   2DFREEHAND=>2D Freehand   2DHATCHING=>2D Hatching   2DLINE=>2D Line   2DLINESTYLE=>2D Line Style   2DPOLYGON=>2D Polygon   2DPOLYLINEEDIT=>2D Polyline Edit   2DRECTANGLE=>2D Rectangle   2DTEXT=>2D Text   2DTOOLSHELP=>2D Tools Help   2DY=>2D Բ   2DYH=>2D Բ   2DYJ=>2D Բ   3DDDX=>3D   ACTIVEONSELECTEDLAYERS=>Active on Selected Layers   ALLONSELECTEDLAYERS=>All on Selected Layers   ANIMATEALLIMAGES=>Animate All Images   ANIMATESELECTEDIMAGES=>Animate Selected Images   APIBZ=>API   APPLYCOLOURADJUSTMENTS=>apply colour adjustments   ARCHIVER=>Archiver   ARCS=>Arcs   BACKDEFAULTMATERIAL=>Back Default Material   BCFY=>ַ   BHTX=>պͼ   BJ=>   BJBMLKX=>༭   BJST=>༭ͼ   BJSZ=>༭   BJYX=>Բ   BMPY=>ƫ   BMSC=>ɾ   BMTSHZ=>ͽֻ   BMZX=>ֱ   BORDEREDGES=>Border Edges   BOTTOMOFCENTEROFCOMPONENT=>Bottom of center of component     BOXPLANARSHEARING=>box planar shearing   BOXROTATION=>box rotation   BOXSCALING=>box scaling   BOXSTRETCHING=>box stretching   BOXTAPERING=>box tapering   BOXTWISTING=>box twisting   BXCT=>߳ͷ   BXCX=>д   BXDD=>߶   BXMS=>ģʽ   BXQD=>   BZ=>...   CATMULLSPLINE=>Catmull Spline   CCDDIMSC=>ߴ絽dims   CENTERATTHEFRONT=>Center at the front      CENTERBEHIND=>Center behind       CENTERFROMARIGHT=>Center  from a right      CENTEROFCOMPONENT=>Center of component    CENTERONTHELEFT=>Center on the left      CGZD=>幹   CHEATSHEET=>Cheat Sheet   CJ=>   CJQT=>   CLASSICBEZIERCURVE=>Classic Bezier curve   CLEANUPGHOSTS=>Clean up Ghosts   CLONESELECTED=>Clone Selected   CLOSELOOPNICELYTOGGLEF9=>Close loop nicely (Toggle F9)   CLOSELOOPWITHLINETOGGLEF8=>Close loop with line (Toggle F8)   COLOURINSTANCESBYDEFINITONDEBUG=>Colour Instances by Definiton (Debug)   COMPONENTS=>Components   CONNECTEDBYBACKMATERIAL=>Connected By Back Material   CONNECTEDBYLAYER=>Connected By Layer   CONNECTEDBYMATERIAL=>Connected By Material   CONNECTEDCOPLANARFACES=>Connected Coplanar Faces   CONNECTEDFACESBYANGLE=>Connected Faces by Angle   CONNECTEDFACESBYAREA=>Connected Faces by Area   CONNECTEDPARALLELFACES=>Connected Parallel Faces   CONNECTEDPERPENDICULARFACES=>Connected Perpendicular Faces   CONVERTINTOCOMPONENTS=>Convert into Components   COPLANARFACES=>Coplanar Faces   COPY=>Copy   COURBETTE=>Courbette   CQTX=>ͼ   CREASESELECTION=>Crease Selection   CREASETOOL=>Crease Tool   CROWDWEBDIALOG=>crowd(webdialog)   CSGHCJ=>й滮   CSS=>Css   CUBICBEZIERCURVE=>Cubic Bezier curve   CURVES=>Curves   CXDK=>   DBX=>   DCTT=>ͼ   DKML=>Ŀ¼   DQDHZCENTRE=>뵽  - Centre   DQDHZMAX=>뵽 - Max   DQDHZMIN=>뵽 - Min   DQDLZCENTRE=>뵽 - Centre   DQDLZMAX=>뵽 - Max   DQDLZMIN=>뵽 - Min   DTBZ=>̬׽   DYLX=>   DYZC=>ز   EDGES=>Edges   EDIT=>Edit   EDITSOAPSKINRATIO=>Edit Soap Skin Ratio   EDITSUBDIVISIONPROXY=>Edit Subdivision Proxy   ENABLETOOLBAR=>Enable Toolbar   EXTRAPARAMETERSTAB=>Extra Parameters (TAB)   EXTRUDE=>Extrude   EXTRUDEEDGESBYEDGES=>Extrude Edges by Edges   EXTRUDEEDGESBYFACE=>Extrude Edges by Face   EXTRUDEEDGESBYFACES=>Extrude Edges by Faces   EXTRUDEEDGESBYLATHE=>Extrude Edges by Lathe   EXTRUDEEDGESBYLOFT=>Extrude Edges by Loft   EXTRUDEEDGESBYRAILS=>Extrude Edges by Rails   EXTRUDEEDGESBYRAILSBYFACE=>Extrude Edges by Rails by Face   EXTRUDEEDGESBYRAILSTOLATTICE=>Extrude Edges by Rails to Lattice   EXTRUDEEDGESBYVECTOR=>Extrude Edges by Vector   EXTRUDEFACE=>Extrude Face   FACES=>Faces   FACESBYAREA=>Faces by Area   FACESPERPENDICULARTOFACE=>Faces perpendicular to face   FACESTOPLANEALONGVECTOR=>Faces to plane along vector   FLKD=>׶   FREDO6ATPAYPAL=>Fredo6 at Paypal   FREEFORMFINDING=>FreeForm Finding   FREEHANDOVERVIEW=>Freehand overview   FRONTDEFAULTMATERIAL=>Front Default Material   FSPLINE=>F-Spline   FURENINPUTBOX=>fur_en(InputBox)   FURENWEBDIALOG=>fur_en(WebDialog)   FWGH=>   FXXZ=>ѡ   FZTY=>ͳһ   GBXZ=>ı߳   GENERATEGHOSTFORTHESELECTION=>Generate Ghost for the selection   GENERATESOAPBUBBLE=>Generate Soap Bubble   GENERATESOAPSKIN=>Generate Soap Skin   GETPOSITION=>Get position:    GHBX=>⻬   GLYZWT=>   GROUPS=>Groups   GROW=>Grow   GUIDENORMALTHROUGHFACE=>Guide normal through face   GUIDEPOINTS=>Guide Points   GUIDES=>Guides   GUIDESATDIVISIONS=>Guides at divisions   GUIDESATMEASUREDINTERVALS=>Guides at measured intervals   GUIDETHROUGHLINE=>Guide through line   GY=>...   GZDX=>   HDCZ=>ҶȲ   HIDDEN=>Hidden   HJXD=>߶   HQPDTGXZM=>ȡ¶ [ͨѡ]   HX=>   HXQM=>   HZCH4=>ƴ4   IMAGES=>Images   IMAGETRIMMERSIMPLIFER=>ImageTrimmer-Simplifer   INSERTCONSTRUCTIONPOINT=>Insert construction point   INSPECTCOMPARISONDEBUG=>Inspect Comparison (Debug)   INSTANCEMATERIALTOFACES=>instance material to faces   JJ=>   JMLOFT=>LOFT   JSBZ=>JS   JSDOM=>JS DOM   JSJC=>Ӵ   JTZTL=>״̬   JX=>   JXGJ=>񹤾   JXYJ=>Բ   JZCJ=>ز   JZGXSKETCHUCATION=> [Sketchucation]...   KKZT=>̨   KNIFESUBDIVIDE=>Knife Subdivide   KSXZ=>ѡ   LEFTDISTANTCORNER=>Left distant corner     LEFTNEARCORNER=>Left near corner     LHTL=>   LIBFREDO6USERMANUALENGLISHV3414SEP09PDF=>LibFredo6 User Manual - English - v3.4 - 14 Sep 09.pdf   LIBFREDO6USERMANUALFRENCHV3414SEP09PDF=>LibFredo6 User Manual - French - v3.4 - 14 Sep 09.pdf   LINEARDIMENSIONS=>Linear Dimensions   LINESPERPENDICULARTOFACES=>Lines perpendicular to faces   LISTTEXTURESINCONSOLE=>list textures in console   LJCG=>·ɹ   LKJC=>Ӵ   LLCJ=>   LOFTALONGPATH=>Loft along path   LOFTBYSPLINE=>Loft by Spline   LSX=>   LXCM=>߳   LXCQ=>߳ǽ   LXZL=>   MAKEUNIQUESELECTED=>Make_Unique Selected   MLLS=>ʷ   MOVER3=>Mover3   NBXJ=>ڲ   NGONS=>n-Gons   OPENARCHIVES=>Open Archives   OPPOSITEFACES=>Opposite Faces   OPTIONCASCADINGBOUNDINGBOX=>Option: CASCADING BOUNDING BOX   OPTIONCURRENTSTATE=>Option: CURRENT state   OPTIONSIMPLEBOUNDINGBOX=>Option: SIMPLE BOUNDING BOX   OPTIONSIMPLIFY=>Option: SIMPLIFY   OPTIONWIREFRAME=>Option: WIREFRAME   PARALLELFACES=>Parallel Faces   PASTE=>Paste   PASTEFLIPBOTH=>Paste - Flip Both   PASTEFLIPLEFTRIGHT=>Paste - Flip Left/Right   PASTEFLIPTOPBOTTOM=>Paste - Flip Top/Bottom   PERPENDICULARFACES=>Perpendicular Faces   PLANARSHEARINGFREE=>planar shearing (free)   PMTC=>   POINTPERPENDICULARTOLINEFACE=>Point perpendicular to line/face   POLYGONS=>Polygons   POLYLINE=>Polyline   POLYLINEARCCORNERS=>Polyline Arc Corners   POLYLINECHAMFER=>Polyline Chamfer   POLYLINEDIVIDER=>Polyline Divider   POLYLINEDIVIDERFORANIMATION=>Polyline Divider for Animation   POLYLINEDOGBONECORNERS=>Polyline Dog-Bone Corners   POLYLINESEGMENTOR=>Polyline Segmentor   POLYLINETBONECORNERS=>Polyline T-Bone Corners   POWERPMV0=>powerpmv0   PUNCH=>Punch   PUSHPULLFACESALONGTHEIRNORMALS=>Push-Pull faces along their normals   PUSHPULLFACESALONGVECTOR=>Push-Pull faces along vector   PXSBX=>ƽı   QCCZ=>ȥ   QHCCXS=>лߴʾ   QHDD=>ǿ   QHWBCCXS=>лıߴʾ   QHWBXS=>лıʾ   QKZT=>̨   QLDQ=>ǰ   QLQB=>ȫ   QLTXLJ=>ͼ   QPKJ=>ȫƴ   QTYY=>   QUADFACELOOPS=>Quad-face Loops   QUICKCARDBEZIERSPLINEENGLISHV12PDF=>Quickcard BezierSpline - English - v1.2.pdf   QUICKCARDBEZIERSPLINEFRENCHV12PDF=>Quickcard BezierSpline - French - v1.2.pdf   QUICKCARDBEZIERSPLINEPORTUGUESEV12PDF=>Quickcard BezierSpline - Portuguese - v1.2.pdf   QUICKCARDGHOSTCOMPENGLISHV10PDF=>Quickcard GhostComp - English - v1.0.pdf   QUICKCARDTOOLSONSURFACEENGLISHV1512SEP09PDF=>Quickcard - ToolsOnSurface - English - v1.5 - 12 Sep 09.pdf   QUICKCARDTOOLSONSURFACEFRENCHV1512SEP09PDF=>Quickcard - ToolsOnSurface - French - v1.5 - 12 Sep 09.pdf   QXSS=>ȱʡ...   RADIALBENDINGFREE=>radial bending (free)   RADIALDIMENSIONS=>Radial Dimensions   REDOPUNCH=>Redo Punch   REGLUE=>Reglue   REMEMBERUVEXPERIMENTAL=>Remember UV (Experimental!)   REMOVEALLBACKFACEMATERIALS=>remove all backface materials   REMOVEFROMALLEDGES=>remove from all edges   REMOVEFROMENTIREMODEL=>remove from entire model   REMOVEFROMFACESANDEDGES=>remove from faces and edges   REMOVEFROMSELECTION=>remove from selection   REMOVEGHOST=>Remove Ghost   REMOVESPECIFICMATERIAL=>remove specific material   REPLACESIMILAROBJECTS=>Replace Similar Objects   RESTOREUVEXPERIMENTAL=>Restore UV (Experimental!)   RHBX=>ữ   RIGHTDISTANTCORNER=>Right distant corner     RIGHTNEARCORNER=>Right near corner     ROTATIONFREE=>rotation (free)   RUBYBJQ=>Ruby༭   RUBYBRIDGE=>RubyBridge   RUBYBZ=>Ruby   RYTS=>͸   SCDL=>ɵ·   SCFGJT=>scf   SCM=>   SCNBM=>ɾڲ   SDBJQZ=>༭Ⱥ   SDBJZJ=>༭   SDDQ=>   SECTIONPLANES=>Section Planes   SELECTACTIVE=>Select Active   SELECTACTIVEFROMSAMELAYER=>Select Active from same Layer   SELECTALL=>Select All   SELECTALLFROMSAMELAYER=>Select All from same Layer   SELECTEDGELOOPS=>Select Edge Loops   SELECTIONBORDER=>Selection Border   SETFACEMEFORSELECTEDIMAGES=>Set FaceMe for Selected Images   SETFOLDERFORSELECTEDIMAGE=>Set Folder for Selected Image   SETFOLDERFROMSELECTEDIMAGETONIL=>Set Folder from Selected Image to Nil   SETTIMERFORSELECTEDIMAGES=>Set Timer for Selected Images   SETTOLERANCEDEBUG=>Set tolerance (Debug)   SJSFXZ=>ת   SKINCONTOURS=>Skin Contours   SMCZ=>˫   SMOOTHALLCONNECTED=>Smooth All Connected   SMOOTHEDGES=>Smooth Edges   SOAPSKINBUBBLEHELP=>Soap Skin & Bubble Help   SOFTEDGES=>Soft Edges   SPMF=>˫   SPWDPICK3POINTS=>˫ݶ [pick 3 Points]   SPWDTGXZDM=>ݶ [ͨѡ]   STOPALLIMAGEANIMATION=>Stop All Image Animation   STOPANIMATION=>Stop Animation   STOPSELECTEDIMAGESANIMATION=>Stop Selected Images Animation   STYY=>ͼ   SUBDIVIDEANDSMOOTH=>Subdivide and Smooth   SUBDIVIDESELECTION=>Subdivide Selection   SWITCHTOGHOST=>Switch to Ghost   SWITCHTOREAL=>Switch to Real   SWITCHTOREALRECURSIVELY=>Switch to Real recursively   SX=>   SXCCDDIMSC=>ѡߴ絽dims   SXWBDTEXTC=>ѡıtext   SZCZ=>ɾ   SZSD=>   SZSXYY=>ѡ...   SZZBG=>Z   TEXT=>Text   THSBX=>ı   TJDM=>Ӷ   TOPOFCENTEROFCOMPONENT=>Top of center of component      TTTHCZ=>TT滻   TUTORIALBEZIERSPLINEENGLISHV12PDF=>Tutorial BezierSpline - English - v1.2.pdf   TUTORIALBEZIERSPLINEWRITINGRUBYEXTENSIONENGLISHV12PDF=>Tutorial BezierSpline - Writing Ruby Extension - English - v1.2.pdf   TYSFXZ=>ͳһת   TYX=>Բ   UISETTINGS=>UI Settings   UNIFORMBSPLINE=>Uniform B-Spline   UPDATESUBSURFACE=>Update Subsurface   VERTEXMARKSTOGGLEF5=>Vertex marks (toggle F5)   WBDTEXTC=>ıtext   WHXG=>Ч   WITHOUTSURFACE=>Without Surface   WQQZ=>Ⱥ   WXRUBYBZ=>wxRuby   WXSUBZ=>wxSU   XDYJ=>ߵԲ   XFXSJX=>޸С   XGMS=>X ģʽ   XJCB=>ѡ   XJCM=>ѡ   XJSS=>   XSBX=>ʾ   XSSC=>ɫ   XSST=>ʾͼ   XSSZ=>ɫ   XSYY=>ʾӰ   XTMZ=>ѡͬ   XXYZ=>   XZFY=>ת   Y=>Բ   YBBMGJ=>һ湤   YHYD=>ƻԭ   YMSZ=>ҳ   YMXJTZ=>ҳ   YSSC=>ɫ   YX=>Բ   YX3D=>ԲΣ3㣩   YYFY=>Է...   YZBZ=>   YZQT=>   Z180D=>ת180   Z90D=>ת90   ZFTY=>ظ   ZJDG=>ι   ZJDL=>   ZJDR=>ֱӵ   ZJGM=>   ZJLX=>   ZJLZ=>   ZJPQ=>Ȫ   ZJWDTGSGD=>ܼݶ [ͨ]   ZKCJ=>鿴   ZNTL=>   ZQSU=>SU   ZTPX=>   ZXSC=>   ZXWDTGXZDM=>ݶ [ͨѡ]   ZZCJ=>ز   ZZZJ=>ת   ";
"B : ACKDEFAULTMATERIAL"=">Back Default Material   ACKFACETOFRONTFACE";
"BJ
 : "="BJ
 : ";
"BJ : "=">   BMLKX";
"Difference"="Difference";
"Intersection"="Intersection";
"J : J"=">   MLOFT";
"JJ : "=">   ";
"JX : "=">   GJ";
"JXG : J"=">񹤾   ";
"Mirror Selection"="Mirror Selection";
"Rename ?"="Rename ?";
"Shortcut -  : "="Shortcut -  : ";
"Shortcut -  : =>    2DADJUST=>2D Adjust   2DFACEMAKER=>2D Face Maker   2DFREEHAND=>2D Freehand   2DHATCHING=>2D "="Shortcut -  : =>    2DADJUST=>2D Adjust   2DFACEMAKER=>2D Face Maker   2DFREEHAND=>2D Freehand   2DHATCHING=>2D ";
"Shortcut - : "="Shortcut - : ";
"Shortcut - : =>    2DADJUST=>2D Adjust   2DFACEMAKER=>2D Face Maker   2DFREEHAND=>2D Freehand   2DHATCHING=>2D Hatching   2DLINE=>2D Line   2DLINESTYLE=>2D Line Style   2DPOLYGON=>2D Polygon   2DPOLYLINEEDIT=>2D Polyline Edit   2DRECTANGLE=>2D Rectangle   2DTEXT=>2D Text   2DTOOLSHELP=>2D Tools Help   2DY=>2D Բ   2DYH=>2D Բ   2DYJ=>2D Բ   3DDDX=>3D   ACTIVEONSELECTEDLAYERS=>Active on Selected Layers   ALLONSELECTEDLAYERS=>All on Selected Layers   ANIMATEALLIMAGES=>Animate All Images   ANIMATESELECTEDIMAGES=>Animate Selected Images   APIBZ=>API   APPLYCOLOURADJUSTMENTS=>apply colour adjustments   ARCHIVER=>Archiver   ARCS=>Arcs   BACKDEFAULTMATERIAL=>Back Default Material   BCFY=>ַ   BHTX=>պͼ   BJ=>   BJBMLKX=>༭   BJST=>༭ͼ   BJSZ=>༭   BJYX=>Բ   BMPY=>ƫ   BMSC=>ɾ   BMTSHZ=>ͽֻ   BMZX=>ֱ   BORDEREDGES=>Border Edges   BOTTOMOFCENTEROFCOMPONENT=>Bottom of center of component     BOXPLANARSHEARING=>box planar shearing   BOXROTATION=>box rotation   BOXSCALING=>box scaling   BOXSTRETCHING=>box stretching   BOXTAPERING=>box tapering   BOXTWISTING=>box twisting   BXCT=>߳ͷ   BXCX=>д   BXDD=>߶   BXMS=>ģʽ   BXQD=>   BZ=>...   CATMULLSPLINE=>Catmull Spline   CCDDIMSC=>ߴ絽dims   CENTERATTHEFRONT=>Center at the front      CENTERBEHIND=>Center behind       CENTERFROMARIGHT=>Center  from a right      CENTEROFCOMPONENT=>Center of component    CENTERONTHELEFT=>Center on the left      CGZD=>幹   CHEATSHEET=>Cheat Sheet   CJ=>   CJQT=>   CLASSICBEZIERCURVE=>Classic Bezier curve   CLEANUPGHOSTS=>Clean up Ghosts   CLONESELECTED=>Clone Selected   CLOSELOOPNICELYTOGGLEF9=>Close loop nicely (Toggle F9)   CLOSELOOPWITHLINETOGGLEF8=>Close loop with line (Toggle F8)   COLOURINSTANCESBYDEFINITONDEBUG=>Colour Instances by Definiton (Debug)   COMPONENTS=>Components   CONNECTEDBYBACKMATERIAL=>Connected By Back Material   CONNECTEDBYLAYER=>Connected By Layer   CONNECTEDBYMATERIAL=>Connected By Material   CONNECTEDCOPLANARFACES=>Connected Coplanar Faces   CONNECTEDFACESBYANGLE=>Connected Faces by Angle   CONNECTEDFACESBYAREA=>Connected Faces by Area   CONNECTEDPARALLELFACES=>Connected Parallel Faces   CONNECTEDPERPENDICULARFACES=>Connected Perpendicular Faces   CONVERTINTOCOMPONENTS=>Convert into Components   COPLANARFACES=>Coplanar Faces   COPY=>Copy   COURBETTE=>Courbette   CQTX=>ͼ   CREASESELECTION=>Crease Selection   CREASETOOL=>Crease Tool   CROWDWEBDIALOG=>crowd(webdialog)   CSGHCJ=>й滮   CSS=>Css   CUBICBEZIERCURVE=>Cubic Bezier curve   CURVES=>Curves   CXDK=>   DBX=>   DCTT=>ͼ   DKML=>Ŀ¼   DQDHZCENTRE=>뵽  - Centre   DQDHZMAX=>뵽 - Max   DQDHZMIN=>뵽 - Min   DQDLZCENTRE=>뵽 - Centre   DQDLZMAX=>뵽 - Max   DQDLZMIN=>뵽 - Min   DTBZ=>̬׽   DYLX=>   DYZC=>ز   EDGES=>Edges   EDIT=>Edit   EDITSOAPSKINRATIO=>Edit Soap Skin Ratio   EDITSUBDIVISIONPROXY=>Edit Subdivision Proxy   ENABLETOOLBAR=>Enable Toolbar   EXTRAPARAMETERSTAB=>Extra Parameters (TAB)   EXTRUDE=>Extrude   EXTRUDEEDGESBYEDGES=>Extrude Edges by Edges   EXTRUDEEDGESBYFACE=>Extrude Edges by Face   EXTRUDEEDGESBYFACES=>Extrude Edges by Faces   EXTRUDEEDGESBYLATHE=>Extrude Edges by Lathe   EXTRUDEEDGESBYLOFT=>Extrude Edges by Loft   EXTRUDEEDGESBYRAILS=>Extrude Edges by Rails   EXTRUDEEDGESBYRAILSBYFACE=>Extrude Edges by Rails by Face   EXTRUDEEDGESBYRAILSTOLATTICE=>Extrude Edges by Rails to Lattice   EXTRUDEEDGESBYVECTOR=>Extrude Edges by Vector   EXTRUDEFACE=>Extrude Face   FACES=>Faces   FACESBYAREA=>Faces by Area   FACESPERPENDICULARTOFACE=>Faces perpendicular to face   FACESTOPLANEALONGVECTOR=>Faces to plane along vector   FLKD=>׶   FREDO6ATPAYPAL=>Fredo6 at Paypal   FREEFORMFINDING=>FreeForm Finding   FREEHANDOVERVIEW=>Freehand overview   FRONTDEFAULTMATERIAL=>Front Default Material   FSPLINE=>F-Spline   FURENINPUTBOX=>fur_en(InputBox)   FURENWEBDIALOG=>fur_en(WebDialog)   FWGH=>   FXXZ=>ѡ   FZTY=>ͳһ   GBXZ=>ı߳   GENERATEGHOSTFORTHESELECTION=>Generate Ghost for the selection   GENERATESOAPBUBBLE=>Generate Soap Bubble   GENERATESOAPSKIN=>Generate Soap Skin   GETPOSITION=>Get position:    GHBX=>⻬   GLYZWT=>   GROUPS=>Groups   GROW=>Grow   GUIDENORMALTHROUGHFACE=>Guide normal through face   GUIDEPOINTS=>Guide Points   GUIDES=>Guides   GUIDESATDIVISIONS=>Guides at divisions   GUIDESATMEASUREDINTERVALS=>Guides at measured intervals   GUIDETHROUGHLINE=>Guide through line   GY=>...   GZDX=>   HDCZ=>ҶȲ   HIDDEN=>Hidden   HJXD=>߶   HQPDTGXZM=>ȡ¶ [ͨѡ]   HX=>   HXQM=>   HZCH4=>ƴ4   IMAGES=>Images   IMAGETRIMMERSIMPLIFER=>ImageTrimmer-Simplifer   INSERTCONSTRUCTIONPOINT=>Insert construction point   INSPECTCOMPARISONDEBUG=>Inspect Comparison (Debug)   INSTANCEMATERIALTOFACES=>instance material to faces   JJ=>   JMLOFT=>LOFT   JSBZ=>JS   JSDOM=>JS DOM   JSJC=>Ӵ   JTZTL=>״̬   JX=>   JXGJ=>񹤾   JXYJ=>Բ   JZCJ=>ز   JZGXSKETCHUCATION=> [Sketchucation]...   KKZT=>̨   KNIFESUBDIVIDE=>Knife Subdivide   KSXZ=>ѡ   LEFTDISTANTCORNER=>Left distant corner     LEFTNEARCORNER=>Left near corner     LHTL=>   LIBFREDO6USERMANUALENGLISHV3414SEP09PDF=>LibFredo6 User Manual - English - v3.4 - 14 Sep 09.pdf   LIBFREDO6USERMANUALFRENCHV3414SEP09PDF=>LibFredo6 User Manual - French - v3.4 - 14 Sep 09.pdf   LINEARDIMENSIONS=>Linear Dimensions   LINESPERPENDICULARTOFACES=>Lines perpendicular to faces   LISTTEXTURESINCONSOLE=>list textures in console   LJCG=>·ɹ   LKJC=>Ӵ   LLCJ=>   LOFTALONGPATH=>Loft along path   LOFTBYSPLINE=>Loft by Spline   LSX=>   LXCM=>߳   LXCQ=>߳ǽ   LXZL=>   MAKEUNIQUESELECTED=>Make_Unique Selected   MLLS=>ʷ   MOVER3=>Mover3   NBXJ=>ڲ   NGONS=>n-Gons   OPENARCHIVES=>Open Archives   OPPOSITEFACES=>Opposite Faces   OPTIONCASCADINGBOUNDINGBOX=>Option: CASCADING BOUNDING BOX   OPTIONCURRENTSTATE=>Option: CURRENT state   OPTIONSIMPLEBOUNDINGBOX=>Option: SIMPLE BOUNDING BOX   OPTIONSIMPLIFY=>Option: SIMPLIFY   OPTIONWIREFRAME=>Option: WIREFRAME   PARALLELFACES=>Parallel Faces   PASTE=>Paste   PASTEFLIPBOTH=>Paste - Flip Both   PASTEFLIPLEFTRIGHT=>Paste - Flip Left/Right   PASTEFLIPTOPBOTTOM=>Paste - Flip Top/Bottom   PERPENDICULARFACES=>Perpendicular Faces   PLANARSHEARINGFREE=>planar shearing (free)   PMTC=>   POINTPERPENDICULARTOLINEFACE=>Point perpendicular to line/face   POLYGONS=>Polygons   POLYLINE=>Polyline   POLYLINEARCCORNERS=>Polyline Arc Corners   POLYLINECHAMFER=>Polyline Chamfer   POLYLINEDIVIDER=>Polyline Divider   POLYLINEDIVIDERFORANIMATION=>Polyline Divider for Animation   POLYLINEDOGBONECORNERS=>Polyline Dog-Bone Corners   POLYLINESEGMENTOR=>Polyline Segmentor   POLYLINETBONECORNERS=>Polyline T-Bone Corners   POWERPMV0=>powerpmv0   PUNCH=>Punch   PUSHPULLFACESALONGTHEIRNORMALS=>Push-Pull faces along their normals   PUSHPULLFACESALONGVECTOR=>Push-Pull faces along vector   PXSBX=>ƽı   QCCZ=>ȥ   QHCCXS=>лߴʾ   QHDD=>ǿ   QHWBCCXS=>лıߴʾ   QHWBXS=>лıʾ   QKZT=>̨   QLDQ=>ǰ   QLQB=>ȫ   QLTXLJ=>ͼ   QPKJ=>ȫƴ   QTYY=>   QUADFACELOOPS=>Quad-face Loops   QUICKCARDBEZIERSPLINEENGLISHV12PDF=>Quickcard BezierSpline - English - v1.2.pdf   QUICKCARDBEZIERSPLINEFRENCHV12PDF=>Quickcard BezierSpline - French - v1.2.pdf   QUICKCARDBEZIERSPLINEPORTUGUESEV12PDF=>Quickcard BezierSpline - Portuguese - v1.2.pdf   QUICKCARDGHOSTCOMPENGLISHV10PDF=>Quickcard GhostComp - English - v1.0.pdf   QUICKCARDTOOLSONSURFACEENGLISHV1512SEP09PDF=>Quickcard - ToolsOnSurface - English - v1.5 - 12 Sep 09.pdf   QUICKCARDTOOLSONSURFACEFRENCHV1512SEP09PDF=>Quickcard - ToolsOnSurface - French - v1.5 - 12 Sep 09.pdf   QXSS=>ȱʡ...   RADIALBENDINGFREE=>radial bending (free)   RADIALDIMENSIONS=>Radial Dimensions   REDOPUNCH=>Redo Punch   REGLUE=>Reglue   REMEMBERUVEXPERIMENTAL=>Remember UV (Experimental!)   REMOVEALLBACKFACEMATERIALS=>remove all backface materials   REMOVEFROMALLEDGES=>remove from all edges   REMOVEFROMENTIREMODEL=>remove from entire model   REMOVEFROMFACESANDEDGES=>remove from faces and edges   REMOVEFROMSELECTION=>remove from selection   REMOVEGHOST=>Remove Ghost   REMOVESPECIFICMATERIAL=>remove specific material   REPLACESIMILAROBJECTS=>Replace Similar Objects   RESTOREUVEXPERIMENTAL=>Restore UV (Experimental!)   RHBX=>ữ   RIGHTDISTANTCORNER=>Right distant corner     RIGHTNEARCORNER=>Right near corner     ROTATIONFREE=>rotation (free)   RUBYBJQ=>Ruby༭   RUBYBRIDGE=>RubyBridge   RUBYBZ=>Ruby   RYTS=>͸   SCDL=>ɵ·   SCFGJT=>scf   SCM=>   SCNBM=>ɾڲ   SDBJQZ=>༭Ⱥ   SDBJZJ=>༭   SDDQ=>   SECTIONPLANES=>Section Planes   SELECTACTIVE=>Select Active   SELECTACTIVEFROMSAMELAYER=>Select Active from same Layer   SELECTALL=>Select All   SELECTALLFROMSAMELAYER=>Select All from same Layer   SELECTEDGELOOPS=>Select Edge Loops   SELECTIONBORDER=>Selection Border   SETFACEMEFORSELECTEDIMAGES=>Set FaceMe for Selected Images   SETFOLDERFORSELECTEDIMAGE=>Set Folder for Selected Image   SETFOLDERFROMSELECTEDIMAGETONIL=>Set Folder from Selected Image to Nil   SETTIMERFORSELECTEDIMAGES=>Set Timer for Selected Images   SETTOLERANCEDEBUG=>Set tolerance (Debug)   SJSFXZ=>ת   SKINCONTOURS=>Skin Contours   SMCZ=>˫   SMOOTHALLCONNECTED=>Smooth All Connected   SMOOTHEDGES=>Smooth Edges   SOAPSKINBUBBLEHELP=>Soap Skin & Bubble Help   SOFTEDGES=>Soft Edges   SPMF=>˫   SPWDPICK3POINTS=>˫ݶ [pick 3 Points]   SPWDTGXZDM=>ݶ [ͨѡ]   STOPALLIMAGEANIMATION=>Stop All Image Animation   STOPANIMATION=>Stop Animation   STOPSELECTEDIMAGESANIMATION=>Stop Selected Images Animation   STYY=>ͼ   SUBDIVIDEANDSMOOTH=>Subdivide and Smooth   SUBDIVIDESELECTION=>Subdivide Selection   SWITCHTOGHOST=>Switch to Ghost   SWITCHTOREAL=>Switch to Real   SWITCHTOREALRECURSIVELY=>Switch to Real recursively   SX=>   SXCCDDIMSC=>ѡߴ絽dims   SXWBDTEXTC=>ѡıtext   SZCZ=>ɾ   SZSD=>   SZSXYY=>ѡ...   SZZBG=>Z   TEXT=>Text   THSBX=>ı   TJDM=>Ӷ   TOPOFCENTEROFCOMPONENT=>Top of center of component      TTTHCZ=>TT滻   TUTORIALBEZIERSPLINEENGLISHV12PDF=>Tutorial BezierSpline - English - v1.2.pdf   TUTORIALBEZIERSPLINEWRITINGRUBYEXTENSIONENGLISHV12PDF=>Tutorial BezierSpline - Writing Ruby Extension - English - v1.2.pdf   TYSFXZ=>ͳһת   TYX=>Բ   UISETTINGS=>UI Settings   UNIFORMBSPLINE=>Uniform B-Spline   UPDATESUBSURFACE=>Update Subsurface   VERTEXMARKSTOGGLEF5=>Vertex marks (toggle F5)   WBDTEXTC=>ıtext   WHXG=>Ч   WITHOUTSURFACE=>Without Surface   WQQZ=>Ⱥ   WXRUBYBZ=>wxRuby   WXSUBZ=>wxSU   XDYJ=>ߵԲ   XFXSJX=>޸С   XGMS=>X ģʽ   XJCB=>ѡ   XJCM=>ѡ   XJSS=>   XSBX=>ʾ   XSSC=>ɫ   XSST=>ʾͼ   XSSZ=>ɫ   XSYY=>ʾӰ   XTMZ=>ѡͬ   XXYZ=>   XZFY=>ת   Y=>Բ   YBBMGJ=>һ湤   YHYD=>ƻԭ   YMSZ=>ҳ   YMXJTZ=>ҳ   YSSC=>ɫ   YX=>Բ   YX3D=>ԲΣ3㣩   YYFY=>Է...   YZBZ=>   YZQT=>   Z180D=>ת180   Z90D=>ת90   ZFTY=>ظ   ZJDG=>ι   ZJDL=>   ZJDR=>ֱӵ   ZJGM=>   ZJLX=>   ZJLZ=>   ZJPQ=>Ȫ   ZJWDTGSGD=>ܼݶ [ͨ]   ZKCJ=>鿴   ZNTL=>   ZQSU=>SU   ZTPX=>   ZXSC=>   ZXWDTGXZDM=>ݶ [ͨѡ]   ZZCJ=>ز   ZZZJ=>ת   "="Shortcut - : =>    2DADJUST=>2D Adjust   2DFACEMAKER=>2D Face Maker   2DFREEHAND=>2D Freehand   2DHATCHING=>2D Hatching   2DLINE=>2D Line   2DLINESTYLE=>2D Line Style   2DPOLYGON=>2D Polygon   2DPOLYLINEEDIT=>2D Polyline Edit   2DRECTANGLE=>2D Rectangle   2DTEXT=>2D Text   2DTOOLSHELP=>2D Tools Help   2DY=>2D Բ   2DYH=>2D Բ   2DYJ=>2D Բ   3DDDX=>3D   ACTIVEONSELECTEDLAYERS=>Active on Selected Layers   ALLONSELECTEDLAYERS=>All on Selected Layers   ANIMATEALLIMAGES=>Animate All Images   ANIMATESELECTEDIMAGES=>Animate Selected Images   APIBZ=>API   APPLYCOLOURADJUSTMENTS=>apply colour adjustments   ARCHIVER=>Archiver   ARCS=>Arcs   BACKDEFAULTMATERIAL=>Back Default Material   BCFY=>ַ   BHTX=>պͼ   BJ=>   BJBMLKX=>༭   BJST=>༭ͼ   BJSZ=>༭   BJYX=>Բ   BMPY=>ƫ   BMSC=>ɾ   BMTSHZ=>ͽֻ   BMZX=>ֱ   BORDEREDGES=>Border Edges   BOTTOMOFCENTEROFCOMPONENT=>Bottom of center of component     BOXPLANARSHEARING=>box planar shearing   BOXROTATION=>box rotation   BOXSCALING=>box scaling   BOXSTRETCHING=>box stretching   BOXTAPERING=>box tapering   BOXTWISTING=>box twisting   BXCT=>߳ͷ   BXCX=>д   BXDD=>߶   BXMS=>ģʽ   BXQD=>   BZ=>...   CATMULLSPLINE=>Catmull Spline   CCDDIMSC=>ߴ絽dims   CENTERATTHEFRONT=>Center at the front      CENTERBEHIND=>Center behind       CENTERFROMARIGHT=>Center  from a right      CENTEROFCOMPONENT=>Center of component    CENTERONTHELEFT=>Center on the left      CGZD=>幹   CHEATSHEET=>Cheat Sheet   CJ=>   CJQT=>   CLASSICBEZIERCURVE=>Classic Bezier curve   CLEANUPGHOSTS=>Clean up Ghosts   CLONESELECTED=>Clone Selected   CLOSELOOPNICELYTOGGLEF9=>Close loop nicely (Toggle F9)   CLOSELOOPWITHLINETOGGLEF8=>Close loop with line (Toggle F8)   COLOURINSTANCESBYDEFINITONDEBUG=>Colour Instances by Definiton (Debug)   COMPONENTS=>Components   CONNECTEDBYBACKMATERIAL=>Connected By Back Material   CONNECTEDBYLAYER=>Connected By Layer   CONNECTEDBYMATERIAL=>Connected By Material   CONNECTEDCOPLANARFACES=>Connected Coplanar Faces   CONNECTEDFACESBYANGLE=>Connected Faces by Angle   CONNECTEDFACESBYAREA=>Connected Faces by Area   CONNECTEDPARALLELFACES=>Connected Parallel Faces   CONNECTEDPERPENDICULARFACES=>Connected Perpendicular Faces   CONVERTINTOCOMPONENTS=>Convert into Components   COPLANARFACES=>Coplanar Faces   COPY=>Copy   COURBETTE=>Courbette   CQTX=>ͼ   CREASESELECTION=>Crease Selection   CREASETOOL=>Crease Tool   CROWDWEBDIALOG=>crowd(webdialog)   CSGHCJ=>й滮   CSS=>Css   CUBICBEZIERCURVE=>Cubic Bezier curve   CURVES=>Curves   CXDK=>   DBX=>   DCTT=>ͼ   DKML=>Ŀ¼   DQDHZCENTRE=>뵽  - Centre   DQDHZMAX=>뵽 - Max   DQDHZMIN=>뵽 - Min   DQDLZCENTRE=>뵽 - Centre   DQDLZMAX=>뵽 - Max   DQDLZMIN=>뵽 - Min   DTBZ=>̬׽   DYLX=>   DYZC=>ز   EDGES=>Edges   EDIT=>Edit   EDITSOAPSKINRATIO=>Edit Soap Skin Ratio   EDITSUBDIVISIONPROXY=>Edit Subdivision Proxy   ENABLETOOLBAR=>Enable Toolbar   EXTRAPARAMETERSTAB=>Extra Parameters (TAB)   EXTRUDE=>Extrude   EXTRUDEEDGESBYEDGES=>Extrude Edges by Edges   EXTRUDEEDGESBYFACE=>Extrude Edges by Face   EXTRUDEEDGESBYFACES=>Extrude Edges by Faces   EXTRUDEEDGESBYLATHE=>Extrude Edges by Lathe   EXTRUDEEDGESBYLOFT=>Extrude Edges by Loft   EXTRUDEEDGESBYRAILS=>Extrude Edges by Rails   EXTRUDEEDGESBYRAILSBYFACE=>Extrude Edges by Rails by Face   EXTRUDEEDGESBYRAILSTOLATTICE=>Extrude Edges by Rails to Lattice   EXTRUDEEDGESBYVECTOR=>Extrude Edges by Vector   EXTRUDEFACE=>Extrude Face   FACES=>Faces   FACESBYAREA=>Faces by Area   FACESPERPENDICULARTOFACE=>Faces perpendicular to face   FACESTOPLANEALONGVECTOR=>Faces to plane along vector   FLKD=>׶   FREDO6ATPAYPAL=>Fredo6 at Paypal   FREEFORMFINDING=>FreeForm Finding   FREEHANDOVERVIEW=>Freehand overview   FRONTDEFAULTMATERIAL=>Front Default Material   FSPLINE=>F-Spline   FURENINPUTBOX=>fur_en(InputBox)   FURENWEBDIALOG=>fur_en(WebDialog)   FWGH=>   FXXZ=>ѡ   FZTY=>ͳһ   GBXZ=>ı߳   GENERATEGHOSTFORTHESELECTION=>Generate Ghost for the selection   GENERATESOAPBUBBLE=>Generate Soap Bubble   GENERATESOAPSKIN=>Generate Soap Skin   GETPOSITION=>Get position:    GHBX=>⻬   GLYZWT=>   GROUPS=>Groups   GROW=>Grow   GUIDENORMALTHROUGHFACE=>Guide normal through face   GUIDEPOINTS=>Guide Points   GUIDES=>Guides   GUIDESATDIVISIONS=>Guides at divisions   GUIDESATMEASUREDINTERVALS=>Guides at measured intervals   GUIDETHROUGHLINE=>Guide through line   GY=>...   GZDX=>   HDCZ=>ҶȲ   HIDDEN=>Hidden   HJXD=>߶   HQPDTGXZM=>ȡ¶ [ͨѡ]   HX=>   HXQM=>   HZCH4=>ƴ4   IMAGES=>Images   IMAGETRIMMERSIMPLIFER=>ImageTrimmer-Simplifer   INSERTCONSTRUCTIONPOINT=>Insert construction point   INSPECTCOMPARISONDEBUG=>Inspect Comparison (Debug)   INSTANCEMATERIALTOFACES=>instance material to faces   JJ=>   JMLOFT=>LOFT   JSBZ=>JS   JSDOM=>JS DOM   JSJC=>Ӵ   JTZTL=>״̬   JX=>   JXGJ=>񹤾   JXYJ=>Բ   JZCJ=>ز   JZGXSKETCHUCATION=> [Sketchucation]...   KKZT=>̨   KNIFESUBDIVIDE=>Knife Subdivide   KSXZ=>ѡ   LEFTDISTANTCORNER=>Left distant corner     LEFTNEARCORNER=>Left near corner     LHTL=>   LIBFREDO6USERMANUALENGLISHV3414SEP09PDF=>LibFredo6 User Manual - English - v3.4 - 14 Sep 09.pdf   LIBFREDO6USERMANUALFRENCHV3414SEP09PDF=>LibFredo6 User Manual - French - v3.4 - 14 Sep 09.pdf   LINEARDIMENSIONS=>Linear Dimensions   LINESPERPENDICULARTOFACES=>Lines perpendicular to faces   LISTTEXTURESINCONSOLE=>list textures in console   LJCG=>·ɹ   LKJC=>Ӵ   LLCJ=>   LOFTALONGPATH=>Loft along path   LOFTBYSPLINE=>Loft by Spline   LSX=>   LXCM=>߳   LXCQ=>߳ǽ   LXZL=>   MAKEUNIQUESELECTED=>Make_Unique Selected   MLLS=>ʷ   MOVER3=>Mover3   NBXJ=>ڲ   NGONS=>n-Gons   OPENARCHIVES=>Open Archives   OPPOSITEFACES=>Opposite Faces   OPTIONCASCADINGBOUNDINGBOX=>Option: CASCADING BOUNDING BOX   OPTIONCURRENTSTATE=>Option: CURRENT state   OPTIONSIMPLEBOUNDINGBOX=>Option: SIMPLE BOUNDING BOX   OPTIONSIMPLIFY=>Option: SIMPLIFY   OPTIONWIREFRAME=>Option: WIREFRAME   PARALLELFACES=>Parallel Faces   PASTE=>Paste   PASTEFLIPBOTH=>Paste - Flip Both   PASTEFLIPLEFTRIGHT=>Paste - Flip Left/Right   PASTEFLIPTOPBOTTOM=>Paste - Flip Top/Bottom   PERPENDICULARFACES=>Perpendicular Faces   PLANARSHEARINGFREE=>planar shearing (free)   PMTC=>   POINTPERPENDICULARTOLINEFACE=>Point perpendicular to line/face   POLYGONS=>Polygons   POLYLINE=>Polyline   POLYLINEARCCORNERS=>Polyline Arc Corners   POLYLINECHAMFER=>Polyline Chamfer   POLYLINEDIVIDER=>Polyline Divider   POLYLINEDIVIDERFORANIMATION=>Polyline Divider for Animation   POLYLINEDOGBONECORNERS=>Polyline Dog-Bone Corners   POLYLINESEGMENTOR=>Polyline Segmentor   POLYLINETBONECORNERS=>Polyline T-Bone Corners   POWERPMV0=>powerpmv0   PUNCH=>Punch   PUSHPULLFACESALONGTHEIRNORMALS=>Push-Pull faces along their normals   PUSHPULLFACESALONGVECTOR=>Push-Pull faces along vector   PXSBX=>ƽı   QCCZ=>ȥ   QHCCXS=>лߴʾ   QHDD=>ǿ   QHWBCCXS=>лıߴʾ   QHWBXS=>лıʾ   QKZT=>̨   QLDQ=>ǰ   QLQB=>ȫ   QLTXLJ=>ͼ   QPKJ=>ȫƴ   QTYY=>   QUADFACELOOPS=>Quad-face Loops   QUICKCARDBEZIERSPLINEENGLISHV12PDF=>Quickcard BezierSpline - English - v1.2.pdf   QUICKCARDBEZIERSPLINEFRENCHV12PDF=>Quickcard BezierSpline - French - v1.2.pdf   QUICKCARDBEZIERSPLINEPORTUGUESEV12PDF=>Quickcard BezierSpline - Portuguese - v1.2.pdf   QUICKCARDGHOSTCOMPENGLISHV10PDF=>Quickcard GhostComp - English - v1.0.pdf   QUICKCARDTOOLSONSURFACEENGLISHV1512SEP09PDF=>Quickcard - ToolsOnSurface - English - v1.5 - 12 Sep 09.pdf   QUICKCARDTOOLSONSURFACEFRENCHV1512SEP09PDF=>Quickcard - ToolsOnSurface - French - v1.5 - 12 Sep 09.pdf   QXSS=>ȱʡ...   RADIALBENDINGFREE=>radial bending (free)   RADIALDIMENSIONS=>Radial Dimensions   REDOPUNCH=>Redo Punch   REGLUE=>Reglue   REMEMBERUVEXPERIMENTAL=>Remember UV (Experimental!)   REMOVEALLBACKFACEMATERIALS=>remove all backface materials   REMOVEFROMALLEDGES=>remove from all edges   REMOVEFROMENTIREMODEL=>remove from entire model   REMOVEFROMFACESANDEDGES=>remove from faces and edges   REMOVEFROMSELECTION=>remove from selection   REMOVEGHOST=>Remove Ghost   REMOVESPECIFICMATERIAL=>remove specific material   REPLACESIMILAROBJECTS=>Replace Similar Objects   RESTOREUVEXPERIMENTAL=>Restore UV (Experimental!)   RHBX=>ữ   RIGHTDISTANTCORNER=>Right distant corner     RIGHTNEARCORNER=>Right near corner     ROTATIONFREE=>rotation (free)   RUBYBJQ=>Ruby༭   RUBYBRIDGE=>RubyBridge   RUBYBZ=>Ruby   RYTS=>͸   SCDL=>ɵ·   SCFGJT=>scf   SCM=>   SCNBM=>ɾڲ   SDBJQZ=>༭Ⱥ   SDBJZJ=>༭   SDDQ=>   SECTIONPLANES=>Section Planes   SELECTACTIVE=>Select Active   SELECTACTIVEFROMSAMELAYER=>Select Active from same Layer   SELECTALL=>Select All   SELECTALLFROMSAMELAYER=>Select All from same Layer   SELECTEDGELOOPS=>Select Edge Loops   SELECTIONBORDER=>Selection Border   SETFACEMEFORSELECTEDIMAGES=>Set FaceMe for Selected Images   SETFOLDERFORSELECTEDIMAGE=>Set Folder for Selected Image   SETFOLDERFROMSELECTEDIMAGETONIL=>Set Folder from Selected Image to Nil   SETTIMERFORSELECTEDIMAGES=>Set Timer for Selected Images   SETTOLERANCEDEBUG=>Set tolerance (Debug)   SJSFXZ=>ת   SKINCONTOURS=>Skin Contours   SMCZ=>˫   SMOOTHALLCONNECTED=>Smooth All Connected   SMOOTHEDGES=>Smooth Edges   SOAPSKINBUBBLEHELP=>Soap Skin & Bubble Help   SOFTEDGES=>Soft Edges   SPMF=>˫   SPWDPICK3POINTS=>˫ݶ [pick 3 Points]   SPWDTGXZDM=>ݶ [ͨѡ]   STOPALLIMAGEANIMATION=>Stop All Image Animation   STOPANIMATION=>Stop Animation   STOPSELECTEDIMAGESANIMATION=>Stop Selected Images Animation   STYY=>ͼ   SUBDIVIDEANDSMOOTH=>Subdivide and Smooth   SUBDIVIDESELECTION=>Subdivide Selection   SWITCHTOGHOST=>Switch to Ghost   SWITCHTOREAL=>Switch to Real   SWITCHTOREALRECURSIVELY=>Switch to Real recursively   SX=>   SXCCDDIMSC=>ѡߴ絽dims   SXWBDTEXTC=>ѡıtext   SZCZ=>ɾ   SZSD=>   SZSXYY=>ѡ...   SZZBG=>Z   TEXT=>Text   THSBX=>ı   TJDM=>Ӷ   TOPOFCENTEROFCOMPONENT=>Top of center of component      TTTHCZ=>TT滻   TUTORIALBEZIERSPLINEENGLISHV12PDF=>Tutorial BezierSpline - English - v1.2.pdf   TUTORIALBEZIERSPLINEWRITINGRUBYEXTENSIONENGLISHV12PDF=>Tutorial BezierSpline - Writing Ruby Extension - English - v1.2.pdf   TYSFXZ=>ͳһת   TYX=>Բ   UISETTINGS=>UI Settings   UNIFORMBSPLINE=>Uniform B-Spline   UPDATESUBSURFACE=>Update Subsurface   VERTEXMARKSTOGGLEF5=>Vertex marks (toggle F5)   WBDTEXTC=>ıtext   WHXG=>Ч   WITHOUTSURFACE=>Without Surface   WQQZ=>Ⱥ   WXRUBYBZ=>wxRuby   WXSUBZ=>wxSU   XDYJ=>ߵԲ   XFXSJX=>޸С   XGMS=>X ģʽ   XJCB=>ѡ   XJCM=>ѡ   XJSS=>   XSBX=>ʾ   XSSC=>ɫ   XSST=>ʾͼ   XSSZ=>ɫ   XSYY=>ʾӰ   XTMZ=>ѡͬ   XXYZ=>   XZFY=>ת   Y=>Բ   YBBMGJ=>һ湤   YHYD=>ƻԭ   YMSZ=>ҳ   YMXJTZ=>ҳ   YSSC=>ɫ   YX=>Բ   YX3D=>ԲΣ3㣩   YYFY=>Է...   YZBZ=>   YZQT=>   Z180D=>ת180   Z90D=>ת90   ZFTY=>ظ   ZJDG=>ι   ZJDL=>   ZJDR=>ֱӵ   ZJGM=>   ZJLX=>   ZJLZ=>   ZJPQ=>Ȫ   ZJWDTGSGD=>ܼݶ [ͨ]   ZKCJ=>鿴   ZNTL=>   ZQSU=>SU   ZTPX=>   ZXSC=>   ZXWDTGXZDM=>ݶ [ͨѡ]   ZZCJ=>ز   ZZZJ=>ת   ";
"Sutool_Proc_booltools_Union|booltools.zip : "="Sutool_Proc_booltools_Union|booltools.zip : ";
"Union"="Union";
"Zorro"="Zorro";
"ز"="ز";
"ʷ"="ʷ";
"ȫƴ"="ȫƴ";
"ʾͼ"="ʾͼ";
"ظ"="ظ";
