/*------------------------------------------------------------------------------*
 * File Name: MatObjChooser.c 													*
 * Creation: 																	*
 * Purpose: OriginC Source C file												*
 * Copyright (c) ABCD Corp.	2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010		*
 * All Rights Reserved															*
 * 																				*
 * Modification Log:															*
 *------------------------------------------------------------------------------*/
 
////////////////////////////////////////////////////////////////////////////////////
// Including the system header file Origin.h should be sufficient for most Origin
// applications and is recommended. Origin.h includes many of the most common system
// header files and is automatically pre-compiled when Origin runs the first time.
// Programs including Origin.h subsequently compile much more quickly as long as
// the size and number of other included header files is minimized. All NAG header
// files are now included in Origin.h and no longer need be separately included.
//
// Right-click on the line below and select 'Open "Origin.h"' to open the Origin.h
// system header file.
#include <Origin.h>
////////////////////////////////////////////////////////////////////////////////////
#define BASE_WINDOW ResizeDialog
#include "DialogEx.h" 


////////////////////////////////////////////////////////////////////////////////////
// Include your own header files here.
#include "MatObjChooser.h"

////////////////////////////////////////////////////////////////////////////////////
// Start your functions here.


//--------------------------------------------------------------------------
// do_MatObjChooserDlg
//
// This function is used for internal testing purposes.
//--------------------------------------------------------------------------
int do_MatObjChooserDlg()
{
	// Modeless dialog
	static MatObjChooser  s_pMatObjChooserDlg;
	
	Window winDlg = s_pMatObjChooserDlg.GetWindow();
	if( winDlg )
	{
		out_str("Dialog already open");
		return false;
	}
	
	// Global GetWindow() function return Origin's main window handle, which we want to be
	// the parent of our little Modeless dialog
	s_pMatObjChooserDlg.Create(GetWindow());
	return 0;
}

